Quick one today, been an exciting weekend.
That book I mentioned in the previous post… don’t bother with it just yet. I had spent the past few weeks going through the first chapters over and over again. I was getting frustrated with myself, not the book. For all I know it probably is a great book for those that have the patience, but it just wasn’t helping.
Plus, theres a step by step guide that shows you how to build and add your test app straight to your phone. Between the processes Apple has in place and the instructions I was going a bit crazy. Granted I got it right in the end and I am now in a position to add test apps to my iPhone (I gather a seasoned developer would be laughing right now)
According to the tutorial I just finished, I have developed my first iOS app.
Okay, all it does is say ‘Hello World’ on my phone. It’s a start.
So its been about two weeks since I first started posting about my goal to get an iPhone game in the appstore. I’ve been away on holiday, great start! Actually getting away from the office and having some downtime by the pool is not a bad environment to get your head around this stuff.
Here it is, my first entry into this mobile game journey I’m taking.
I thought the first post would be about the approach I am taking in getting this game off the ground. I read alot of startup blogs and take a lot from them, but its very rare you find a startup blog about how you balance your current job with building your empire. Obviously its not the best approach to work on your startup during working hours, unless you have the coolest boss and they have no problem. I work in marketing and my day consists of client calls, strategy writing, community management, project management, admin and dodgy market food. So as you probably gathered, even if I could, there is no time to work on a personal project.
Been ages again hasn’t it. Maybe I should stop apologising and realise that updating this journal will probably only be now and again and not on the weekly basis I though I would… we’ll just go with the flow shall we.
Previously on Braqes, I was looking for an investor, I had been contacted by two potential Angels from an Angel site and was hoping to start looking into hiring a dedicated developer.
Nothing has come of that. But thats good, because we are at a whole new level now. Read more →
The past few months I’ve been getting into Mobile photography alot. Now I’m no gifted photographer and all I’m using is Instagram to show case my work. In order to keep my creativity or inspiration going I have been joining some Instagram challenges and playing with other mobile photography apps to make my amateur attempts look a bit better.
In about a month or too I’m thinking of jumping into the DSLR thing, and will learn whats involved there, but for now I wanted to show you some of the cool challenges and tools out there. Hopefully this will help you too.
Something to note, alot of these tools are due to me being bored with Instagram’s filters. I think they are overused. On top of this, even though I’m about to show you some cool apps, there is always that chance of over editing a photo. I’ve done this a few times, thinking an image looks great when in fact it looks like some badly photoshopped clipart from the 90′s. Don’t over do it. No amount of fairy bubble or sparkly lights will make that image any better.
Its been a crazy few months.
Lets get you up to speed, We launched Braqes beta. One of the most nerve-racking things I’ve ever done in my life. Giving complete strangers access to something you have spent the last year building and convincing yourself its a great idea and will work, then encouraging them to give feedback. Their thoughts, improvements and possibly criticisms. Its expected yes, I mean it helps you earn and improve the product, but still – imagine after all the money and time someone mentions how shit this is and whats the point? It will hit home, the startup is your baby.